Neuroscience Simulator

Dopamine Simulation

Visualize how activities affect your dopamine levels over time

๐Ÿงช
For entertainment & educational purposes only. This is a fun interactive simulation using relative units โ€” not real neurochemical measurements. No personal data is collected, stored, or shared. Nothing on this page constitutes medical advice, diagnosis, or treatment. If you have concerns about mental health or addiction, please consult a qualified professional.
๐Ÿ”’ No data collected ๐Ÿšซ Not medical advice ๐Ÿ“Š Relative units only ๐ŸŽฎ Educational simulation
Dopamine Level over Time
100 Baseline
100 Current
โ€” Peak
๐Ÿ”ด Unhealthy / High spike
PEAK CRASH RECOVERY BASE
๐ŸŸข Healthy / Stable spike
PEAK STABLE RETURN BASE
Baseline (100)
Your default dopamine level when resting. All spikes and crashes are measured relative to this number.
Peak
The highest dopamine point during an activity. Higher peak = stronger stimulation = bigger crash afterward.
Crash / Floor
How far dopamine drops below baseline after the spike ends. Causes fatigue, boredom, and low motivation.
Recovery
Time needed to return to baseline after a crash. Healthy activities skip the crash entirely.
โšก Stacking effect: Adding multiple high-stimulus activities in a row temporarily shifts your baseline downward โ€” making everything feel less rewarding until your system recovers. This is why doom-scrolling before bed makes it hard to enjoy simpler things.
โš  Stacking activities is shifting your baseline downward. Recovery will take longer.
No activities added yet
High Spike / Fast Crash โ€” Unhealthy
Medium Spike / Moderate Crash
Healthy Spike / Baseline Boost